Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment

要旨

Balancing games and producing content that remains interesting and challenging is a main cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) can successfully tune challenge levels to player abilities, but when implemented with classic heuristic parameter tuning (HPT) often turns out to be very noticeable, e.g. as "rubber-banding". Deep learning techniques can be employed for deep player behavior modeling (DPBM), enabling more complex adaptivity, but effects over frequent and longer-lasting game engagements, as well as how it compares to HPT has not been empirically investigated. We present a situated study of the effects of DDA via DPBM as compared to HPT on intrinsic motivation, perceived challenge and player motivation in a real-world MMORPG. The results indicate that DPBM can lead to significant improvements in intrinsic motivation and players prefer game experience episodes featuring DPBM over experience episodes with classic difficulty management.

キーワード
Dynamic difficulty adjustment
Player Modeling
Neural Networks
Deep Learning
MMORPGs
Games
著者
Johannes Pfau
University of Bremen, Bremen, Germany
Jan David Smeddinck
Newcastle University, Newcastle upon Tyne, United Kingdom
Rainer Malaka
University of Bremen, Bremen, Germany
DOI

10.1145/3313831.3376423

論文URL

https://doi.org/10.1145/3313831.3376423

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: A closer look at players

Paper session
313B O'AHU
5 件の発表
2020-04-28 23:00:00
2020-04-29 00:15:00
日本語まとめ
読み込み中…