Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games

要旨

Those who design gesture recognizers and user interfaces often use data collection applications that enable users to comfortably produce gesture training samples. In contrast, games present unique contexts that impact cognitive load and have the potential to elicit rapid gesticulations as players react to dynamic conditions, which can result in high gesture form variability. However, the extent to which these gestures differ is presently unknown. To this end, we developed two games with unique mechanics, Follow the Leader (FTL) and Sleepy Town, as well as a standard data collection application. We collected gesture samples from 18 participants across all conditions for gestures of varying complexity, and through an analysis using relative, global, and distribution coverage measures, we confirm significant differences between conditions. We discuss the implications of our findings, and show that our FTL design is closer to being an ecologically valid data collection protocol with low implementation complexity.

キーワード
Gestures, Games
Follow the Leader
Ecologically Validity
著者
Eugene M. Taranta
University of Central Florida, Orlando, FL, USA
Corey R. Pittman
University of Central Florida, Orlando, FL, USA
Jack P. Oakley
University of Central Florida, Orlando, FL, USA
Mykola Maslych
University of Central Florida, Orlando, FL, USA
Mehran Maghoumi
University of Central Florida & NVIDIA, Orlando, FL, USA
Joseph J. LaViola
University of Central Florida, Orlando, FL, USA
DOI

10.1145/3313831.3376417

論文URL

https://doi.org/10.1145/3313831.3376417

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Methods for understanding & characterising users

Paper session
306AB
5 件の発表
2020-04-28 20:00:00
2020-04-28 21:15:00
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