Designing Games for Healthy Sleep

要旨

A sleep deficit has far-reaching consequences, but for many people, healthy sleep is not a priority or a possibility. We explore the potential for "sleepy games" as a genre of transformational games. To explore this design space, we prototyped nine games through an iterative design process. Based on analysis of design decisions and the games as artifacts, we identify seven design challenges for sleepy games: agency and control; physiological and mental arousal; intervention timing; social embeddedness; multisensory experience; vulnerability; and identity and values. We expand on three games with playtesting to show how these design challenges unfold for players in practice, show the impact on players' lives, and discuss sleepy games as creative, social, and situated practices.

キーワード
Game design
transformational games
sleep
games for health
著者
Juliet Pusateri
Carnegie Mellon University, Pittsburgh, PA, USA
Judith Leng
Carnegie Mellon University, Pittsburgh, PA, USA
Qian Wang
Carnegie Mellon University, Pittsburgh, PA, USA
Xiangzhu Chen
Carnegie Mellon University, Pittsburgh, PA, USA
Jessica Hammer
Carnegie Mellon University, Pittsburgh, PA, USA
DOI

10.1145/3313831.3376413

論文URL

https://doi.org/10.1145/3313831.3376413

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Self tracking & self care

Paper session
314 LANA'I
5 件の発表
2020-04-30 18:00:00
2020-04-30 19:15:00
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