Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process

要旨

There has been a dramatic growth in interactive technology use by children under the age of 5 during the past decade. Despite this growth, children under the age of 5 typically participate only as users or testers in the design process in the overwhelming majority of projects targeting this population presented in key child-computer interaction venues. In this paper we introduce play-based design, an age-appropriate design method to give 3-4-year-old children a voice in the design process. More specifically, we contribute a thorough analysis of the use of existing methods to design technologies for children under the age of 5, a summary of the process that resulted in the development of play-based design, a detailed description of play-based design, a qualitative analysis of our experience implementing play-based design with two groups of children, and a discussion of play-based design's place among other methods, its advantages, and limitations.

キーワード
Children
preschool
design methods
play
著者
Luiza Superti Pantoja
University of Iowa, Iowa City, IA, USA
Kyle Diederich
University of Iowa, Iowa City, IA, USA
Liam Crawford
University of Iowa, Iowa City, IA, USA
Megan Corbett
University of Iowa, Iowa City, IA, USA
Samantha Klemm
University of Iowa, Iowa City, IA, USA
Kerry Peterman
University of Iowa, Iowa City, IA, USA
Flannery Currin
University of Iowa, Iowa City, IA, USA
Juan Pablo Hourcade
University of Iowa, Iowa City, IA, USA
DOI

10.1145/3313831.3376407

論文URL

https://doi.org/10.1145/3313831.3376407

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Children & storytelling

Paper session
313A O'AHU
5 件の発表
2020-04-28 18:00:00
2020-04-28 19:15:00
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