Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention

要旨

In this paper, we explore the use of virtual reality (VR) in assisting individuals who self-injure. Past work on self-injury in HCI has focused almost exclusively on mobile applications and message boards. As VR systems become more common, it is worth exploring what unique affordances of the technology can be leveraged to support self-injury reduction and cessation. Research on VR intervention and self-injury treatment informed the design of three novel virtual reality experiences. Nineteen interviews were conducted with individuals with current, or a past history of, self-injury with the goals of uncovering overall impressions of the perceived efficacy of VR with this population, as well as better understanding key mechanisms which impact their experience. Our analysis reveals four key elements common across all experiences: transportation, embodiment, immersion/distraction, and sense of control, and additional themes within each unique experience. We discuss the implications of these findings for future intervention design.

キーワード
Virtual Reality
Self-injury
Intervention
著者
Kaylee Payne Kruzan
Cornell University, Ithaca, NY, USA
Janis Whitlock
Cornell University, Ithaca, NY, USA
Natalya N. Bazarova
Cornell University, Ithaca, NY, USA
Katherine D. Miller
Cornell University, Ithaca, NY, USA
Julia Chapman
Cornell University, Ithaca, NY, USA
Andrea Stevenson Won
Cornell University, Ithaca, NY, USA
DOI

10.1145/3313831.3376396

論文URL

https://doi.org/10.1145/3313831.3376396

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Understanding & supporting mental health

Paper session
314 LANA'I
5 件の発表
2020-04-28 01:00:00
2020-04-28 02:15:00
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