Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts

要旨

The advancement of biotechnology enabled the development of "biotic video games", where human players manipulate real biological samples for fun and educational human-biology interactions. However, new design principles are needed to both leverage and mitigate biological properties (e.g., variability and stochasticity), and create unique play experiences that transcend traditional video games. This paper describes the implementation of Pac-Euglena, a biotic Pac-Man analog, where players guide live microscopic Euglena cells with light stimuli through a physical microfluidic maze. Through use of multi-modal stimuli, a mixed biology-digital-human reality is achieved, enabling cell interactions with virtual ghosts and collectibles. Through an iterative design process, we illustrate challenges and strategies for designing games with living organisms. A user study (n=18, conducted at a university event) showed that Pac-Euglena was fun, stimulated curiosity, and taught users about Euglena. We conclude with five general guidelines for the design and development of biotic games and HBI interfaces.

キーワード
Biological user interfaces
biotic games
Euglena gracilis
augmented reality
mixed reality
human-biology interaction (HBI)
著者
Amy T. Lam
Stanford University & University of Arizona, Stanford & Tucson, CA, USA
Jonathan Griffin
Stanford University, Stanford, CA, USA
Matthew Austin Loeun
Stanford University, Stanford, CA, USA
Nate J. Cira
Stanford University & Harvard University, Cambridge, MA, USA
Seung Ah Lee
Stanford University & Yonsei University, Seoul, Republic of Korea
Ingmar H. Riedel-Kruse
University of Arizona & Stanford University, Tucson, AZ, USA
DOI

10.1145/3313831.3376378

論文URL

https://doi.org/10.1145/3313831.3376378

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Gamifying & play

Paper session
313B O'AHU
4 件の発表
2020-04-30 01:00:00
2020-04-30 02:15:00
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