The Silent Conversation: Designing for Introspection and Social Play in Art Museums

要旨

This paper presents an attempt to design for a combination of social play and introspection using a ludic approach within an art museum setting. The field trial is described of a mobile web app called 'Never let me go', a two-player system enabling visitors to an art museum to create impromptu experiences in-situ for a companion. The study reveals that players used the app for communicating with each other during the visit, often without speaking. This led to deeply personal and introspective moments, as well as, lots of teasing and playing. The implications of allowing for social, personal and playful experiences in an art museum are discussed, as well as, the advantages and challenges of designing for improvisation.

キーワード
Mobile
art
museums
experience
social
introspective
affective
play
personalisation
impromptu experience design
著者
Karin Ryding
IT University Copenhagen, Copenhagen, Denmark
DOI

10.1145/3313831.3376357

論文URL

https://doi.org/10.1145/3313831.3376357

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Playing well with others

Paper session
313B O'AHU
5 件の発表
2020-04-29 20:00:00
2020-04-29 21:15:00
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