Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games

要旨

As multi-touch displays grow in size and shrink in price, they are more commonly used as gaming devices. When co-located users play games on a single, large display, establishing and maintaining their physical and digital territories poses a social challenge to their interaction. To gain insight into the mechanisms of establishing and maintaining users' physical and digital territories, we analyze territorial interactions in cooperative and competitive multiplayer gameplay. Participants reported weighing each game interaction based on perceived intent to determine how socially acceptable they deemed each behaviour. In light of our observations, we contribute and discuss implications for the design of multi-user, large display, co-located, touchscreen games that consider display properties, digital and physical space, permeability of boundaries, and asymmetry of play to create interactions between players.

キーワード
Large Displays
Shared Spaces
Loosely-Coupled Interaction
Physical Territory
Digital Territory
Collaboration and Group Work
Games and Entertainment Software
著者
Rina R. Wehbe
University of Waterloo, Waterloo, ON, Canada
Terence Dickson
University of Waterloo, Waterloo, ON, Canada
Anastasia Kuzminykh
University of Waterloo, Waterloo, ON, Canada
Lennart E. Nacke
University of Waterloo, Waterloo, ON, Canada
Edward Lank
University of Waterloo and Inria & University of Lille, Waterloo, ON, Canada
DOI

10.1145/3313831.3376319

論文URL

https://doi.org/10.1145/3313831.3376319

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Playing well with others

Paper session
313B O'AHU
5 件の発表
2020-04-29 20:00:00
2020-04-29 21:15:00
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