Examining Design Choices of Questionnaires in VR User Studies

要旨

Questionnaires are among the most common research tools in virtual reality (VR) user studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can lead to systematic biases. VR allows to embed questionnaires into the virtual environment which may ease participation and avoid biases. To provide a cohesive picture of methods and design choices for questionnaires in VR (inVRQ), we discuss 15 inVRQ studies from the literature and present a survey with 67 VR experts from academia and industry. Based on the outcomes, we conducted two user studies in which we tested different presentation and interaction methods of inVRQs and evaluated the usability and practicality of our design. We observed comparable completion times between inVRQs and questionnaires outside VR (nonVRQs) with higher enjoyment but lower usability for \inVRQs. These findings advocate the application of inVRQs and provide an overview of methods and considerations that lay the groundwork for inVRQ design.

キーワード
Virtual reality
VR
user studies
in-VR questionnaires
inVRQs
research methods
著者
Dmitry Alexandrovsky
University of Bremen, Bremen, Germany
Susanne Putze
University of Bremen, Bremen, Germany
Michael Bonfert
University of Bremen, Bremen, Germany
Sebastian Höffner
University of Bremen, Bremen, Germany
Pitt Michelmann
University of Bremen, Bremen, Germany
Dirk Wenig
University of Bremen, Bremen, Germany
Rainer Malaka
University of Bremen, Bremen, Germany
Jan David Smeddinck
Newcastle University, Newcastle upon Tyne, United Kingdom
DOI

10.1145/3313831.3376260

論文URL

https://doi.org/10.1145/3313831.3376260

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Methods for understanding & characterising users

Paper session
306AB
5 件の発表
2020-04-28 20:00:00
2020-04-28 21:15:00
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