ARMath: Augmenting Everyday Life with Math Learning

要旨

We introduce ARMath, a mobile Augmented Reality (AR) system that allows ch ildren to discover mathematical concepts in familiar, ord inary objects and engage with math problems in meaningful contexts. Leveraging advanced computer vision, ARMath recognizes everyday objects, visualizes their mathematical attributes, and turns them into tangible or virtual manipulatives. Using the manipulatives, children can solve problems that situate math operations or concepts in specific everyday contexts. Informed by four participatory design sessions with teachers and children, we developed five ARMath modules to support basic arithmetic and 2D geometry. We also conducted an exploratory evaluation of ARMath with 27 children (ages 5-8) at a local children's museum. Our findings demonstrate how ARMath engages children in math learning, how failures in AI can be used as learning opportunities, and challenges that children face when using ARMath.

キーワード
Augmented Reality
Human-AI Interaction
Learning
著者
Seokbin kang
University of Maryland, College Park, MD, USA
Ekta Shokeen
University of Maryland, College Park, MD, USA
Virginia L. Byrne
University of Maryland, College Park, MD, USA
Leyla Norooz
University of Maryland, College Park, MD, USA
Elizabeth Bonsignore
University of Maryland, College Park, MD, USA
Caro Williams-Pierce
University of Maryland, College Park, MD, USA
Jon E. Froehlich
University of Washington, Seattle, WA, USA
DOI

10.1145/3313831.3376252

論文URL

https://doi.org/10.1145/3313831.3376252

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: LeARning "en VRac"

Paper session
310 Lili U Theater
5 件の発表
2020-04-29 01:00:00
2020-04-29 02:15:00
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