Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models

要旨

Many online games suffer when players drop off due to lost connections or quitting prematurely, which leads to match terminations or game-play imbalances. While rule-based outcome evaluations or substitutions with bots are frequently used to mitigate such disruptions, these techniques are often perceived as unsatisfactory. Deep learning methods have successfully been used in deep player behavior modelling (DPBM) to produce non-player characters or bots which show more complex behavior patterns than those modelled using traditional AI techniques. Motivated by these findings, we present an investigation of the player-perceived awareness, believability and representativeness, when substituting disconnected players with DPBM agents in an online-multiplayer action game. Both quantitative and qualitative outcomes indicate that DPBM agent substitutes perform similarly to human players and that players were unable to detect substitutions. Notably, players were in fact able to detect substitution with agents driven by more traditional heuristics.

キーワード
Player Substitution
Game Disruption Prevention
Player Modeling
Neural Networks
Deep Learning
Games
Games User Research
著者
Johannes Pfau
University of Bremen, Bremen, Germany
Jan David Smeddinck
Newcastle University, Newcastle upon Tyne, United Kingdom
Ioannis Bikas
University of Bremen, Bremen, Germany
Rainer Malaka
University of Bremen, Bremen, Germany
DOI

10.1145/3313831.3376223

論文URL

https://doi.org/10.1145/3313831.3376223

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: A closer look at players

Paper session
313B O'AHU
5 件の発表
2020-04-28 23:00:00
2020-04-29 00:15:00
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