A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games

要旨

Recent work introduced the notion of 'emotional challenge' promising for understanding more unique and diverse player experiences (PX). Although emotional challenge has immediately attracted HCI researchers' attention, the concept has not been experimentally explored, especially in virtual reality (VR), one of the latest gaming environments. We conducted two experiments to investigate how emotional challenge affects PX when separately from or jointly with conventional challenge in VR and PC conditions. We found that relatively exclusive emotional challenge induced a wider range of different emotions in both conditions, while the adding of emotional challenge broadened emotional responses only in VR. In both experiments, VR significantly enhanced the measured PX of emotional responses, appreciation, immersion and presence. Our findings indicate that VR may be an ideal medium to present emotional challenge and also extend the understanding of emotional (and conventional) challenge in video games.

キーワード
Player Experience
Emotional Challenge
Virtual Reality
Games
Emotion
著者
Xiaolan Peng
Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
Jin Huang
Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
Alena Denisova
City University of London, London, United Kingdom
Hui Chen
Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
Feng Tian
Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
Hongan Wang
Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
DOI

10.1145/3313831.3376221

論文URL

https://doi.org/10.1145/3313831.3376221

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: All the feels: emotion in VR & games

Paper session
313B O'AHU
5 件の発表
2020-04-29 23:00:00
2020-04-30 00:15:00
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