Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment

要旨

In this paper, we present a foundation for understanding the elements that enable people with visual impairment to engage with digital games. This is defined by the gamer's relation- ships with information and with elements of control provided by the game, and is mediated through in-game metaphors and affordances when gamers interact as users or creators. This work complements previous research exploring the points of view of gamers with visual impairment by focusing on the games they play and prioritising the relationships between the key enablers of access to digital games. Using the framework to examine existing and missing components will enable de- signers to consider broader aspects of accessibility in game design.

キーワード
Visual impairment
digital games
audiogames
control
information
framework
著者
Ronny Andrade
University of Melbourne, Melbourne, VIC, Australia
Melissa J. Rogerson
University of Melbourne, Melbourne, VIC, Australia
Jenny Waycott
University of Melbourne, Melbourne, VIC, Australia
Steven Baker
University of Melbourne, Melbourne, VIC, Australia
Frank Vetere
University of Melbourne, Melbourne, VIC, Australia
DOI

10.1145/3313831.3376211

論文URL

https://doi.org/10.1145/3313831.3376211

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Understanding & designing for accessibility

Paper session
316B MAUI
5 件の発表
2020-04-30 20:00:00
2020-04-30 21:15:00
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