2Across: A Comparison of Audio-Tactile and Screen-Reader based Representations of a Crossword Puzzle

要旨

Crosswords are a popular recreational game that relies on the spatial relationship between words. As a player answers clues, they begin to organize words to form an intersecting grid. A good non-visual representation should convey the interrelation of words and support the user in building a practical spatial image of the crossword grid. This paper looks at two approaches to representing a crossword puzzle for visually impaired users: a screen reader based crossword, and an audio-tactile crossword puzzle. We evaluate the designs in a study with 10 visually impaired participants. The audio-tactile representation was found to support the practical use of the crossword's spatial structure while the screen reader based puzzle leveraged participant's prior experience in navigating websites. The paper discusses critical aspects of our study and presents a perspective on the use of multimodal interfaces for such spatial applications.

キーワード
Accessibility
Audio-Tactile
Refreshable Braille Display
著者
Hrishikesh V. Rao
University of Michigan, Ann Arbor, MI, USA
Sile O'Modhrain
University of Michigan, Ann Arbor, MI, USA
DOI

10.1145/3313831.3376207

論文URL

https://doi.org/10.1145/3313831.3376207

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Tactile-graphics & models

Paper session
316B MAUI
5 件の発表
2020-04-27 20:00:00
2020-04-27 21:15:00
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