See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity

要旨

Toxicity in online environments is a complex and a systemic issue. Collegiate esports communities seem to be particularly vulnerable to toxic behaviors. In esports games, negative behavior, such as harassment, can create barriers to players achieving high performance and can reduce enjoyment which may cause them to leave the game. The aim of this study is to investigate how players define, experience and deal with toxicity in esports games that they play. Our findings from an interview study and five monthly follow ups with 19 participants from a university esports club show that players define toxicity as behaviors disrupt their morale and team dynamics, and are inclined to normalize negative behaviors, rationalize it as part of the competitive game culture akin to traditional sports, and participate a form of gamer classism, believing that toxicity is more common in lower level play than in professional and collegiate esports. There are many coping mechanisms employed by collegiate esports players, including ignoring offenders, deescalating tense encounters, and using tools to mute offenders. Understanding the motivations behind collegiate esports players' engagement with toxicity may help the growing sport plot a positive trajectory towards healthy play.

受賞
Honorable Mention
キーワード
esports
toxicity
player perceptions
interview study
competitive games
著者
Selen Türkay
Queensland University of Technology, Brisbane, QLD, Australia
Jessica Formosa
Queensland University of Technology, Brisbane, QLD, Australia
Sonam Adinolf
Queensland University of Technology, Brisbane, QLD, Australia
Robert Cuthbert
Queensland University of Technology, Brisbane, QLD, Australia
Roger Altizer
Queensland University of Technology, Brisbane, QLD, Australia
DOI

10.1145/3313831.3376191

論文URL

https://doi.org/10.1145/3313831.3376191

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Power negotiations & design

Paper session
317AB KAHO'OLAWE
5 件の発表
2020-04-30 18:00:00
2020-04-30 19:15:00
日本語まとめ
読み込み中…