Breaking The Experience: Effects of Questionnaires in VR User Studies

要旨

Questionnaires are among the most common research tools in virtual reality (VR) evaluations and user studies. However, transitioning from virtual worlds to the physical world to respond to VR experience questionnaires can potentially lead to systematic biases. Administering questionnaires in VR (inVRQs) is becoming more common in contemporary research. This is based on the intuitive notion that inVRQs may ease participation, reduce the Break in Presence (BIP) and avoid biases. In this paper, we perform a systematic investigation into the effects of interrupting the VR experience through questionnaires using physiological data as a continuous and objective measure of presence. In a user study (n=50), we evaluated question-asking procedures using a VR shooter with two different levels of immersion. The users rated their player experience with a questionnaire either inside or outside of VR. Our results indicate a reduced BIP for the employed inVRQ without affecting the self-reported player experience.

キーワード
Virtual reality
VR
user studies
in-VR questionnaires
inVRQs
break in presence
surveys
biosignals
research methods
著者
Susanne Putze
University of Bremen, Bremen, Germany
Dmitry Alexandrovsky
University of Bremen, Bremen, Germany
Felix Putze
University of Bremen, Bremen, Germany
Sebastian Höffner
University of Bremen, Bremen, Germany
Jan David Smeddinck
Newcastle University, Newcastle upon Tyne, United Kingdom
Rainer Malaka
University of Bremen, Bremen, Germany
DOI

10.1145/3313831.3376144

論文URL

https://doi.org/10.1145/3313831.3376144

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Methods for understanding & characterising users

Paper session
306AB
5 件の発表
2020-04-28 20:00:00
2020-04-28 21:15:00
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