Discovery Track Monday

会議の名前
CHI 2023
transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller
要旨

Impact is common feedback on virtual reality (VR) controllers. It applies to different points of application of force (PAFs) and directions in varied scenarios, e.g., using a sword and pickaxe, stabbing and slashing with a sword, or balls flying and hitting a racket in different directions. Therefore, rendering dynamic PAF and force direction is essential. We propose transPAF to render omnidirectional impact feedback with dynamic PAF all round the controller. transPAF consists of a controller, semicircular track, linear track, and impactor, which are all rotatable. The impactor can move to any position in a sphere around the controller and rotate in any direction. Therefore, dynamic PAF and force direction are achieved and independent to each other. We conducted a just-noticeable difference (JND) study to understand users’ distinguishability in position and direction, separately, and a VR study to verify that the feedback with dynamic PAF and force direction enhances VR realism.

著者
Hong-Xian Chen
National Chengchi University, Taipei, Taiwan
Shih-Kang Chiu
National Chengchi University, Taipei, Taiwan
Chi-Ching Wen
National Cheng Chi University , Taipei, Taiwan
Hsin-Ruey Tsai
National Chengchi University, Taipei, Taiwan
論文URL

https://doi.org/10.1145/3544548.3581092

動画
Understanding People's Perception and Usage of Plug-in Electric Hybrids
要旨

Electrification is an important first step toward reducing the greenhouse emissions of passenger vehicles. However, how drivers drive, charge, and operate their electrified vehicles can have a large impact on their emissions, particularly for Plug-in Hybrid Electric vehicles (PHEVs) that combine all-electric driving with an internal combustion engine. In this paper, we investigate how and why drivers use their PHEVs and uncover design opportunities for interfaces that can support the efficient use of PHEVs. We used a mixed-method approach combining quantitative, qualitative, and concept elicitation methods with PHEV owners in the US. While past findings indicate that PHEV drivers are not motivated to charge regularly, our work contradicts this with evidence of (1) regular charging with home infrastructure, (2) high cost sensitivity, and (3) preference for driving in all-electric mode. Our results indicate that the most critical problem is inadequate user support for navigating poor charging infrastructure.

著者
Matthew L. Lee
Toyota Research Institute, Los Altos, California, United States
Scott Carter
Toyota Research Institute, Los Altos, California, United States
Rumen Iliev
Toyota Research Institute, Los Altos, California, United States
Nayeli Suseth. Bravo
Toyota Research Institute, Los Altos, California, United States
Monica P. Van
Toyota Research Institute, Los Altos, California, United States
Laurent Denoue
APPBLIT, Palo Alto, California, United States
Everlyne Kimani
Toyota Research Institute, Los Altos, California, United States
Alexandre L. S.. Filipowicz
Toyota Research Institute, Los Altos, California, United States
David A.. Shamma
Toyota Research Institute, Los Altos, California, United States
Kate A. Sieck
Toyota Research Institute, Los Altos, California, United States
Candice Hogan
Toyota Research Institute, Los Altos, California, United States
Charlene C.. Wu
Toyota Research Institute, Los Altos, California, United States
論文URL

https://doi.org/10.1145/3544548.3581301

動画
Deep Learning Super-Resolution Network Facilitating Fiducial Tangibles on Capacitive Touchscreens
要旨

Over the last years, we have seen many approaches using tangibles to address the limited expressiveness of touchscreens. Mainstream tangible detection uses fiducial markers embedded in the tangibles. However, the coarse sensor size of capacitive touchscreens makes tangibles bulky, limiting their usefulness. We propose a novel deep-learning super-resolution network to facilitate fiducial tangibles on capacitive touchscreens better. In detail, our network super-resolves the markers enabling off-the-shelf detection algorithms to track tangibles reliably. Our network generalizes to unseen marker sets, such as AprilTag, ArUco, and ARToolKit. Therefore, we are not limited to a fixed number of distinguishable objects and do not require data collection and network training for new fiducial markers. With extensive evaluation including real-world users and five showcases, we demonstrate the applicability of our open-source approach on commodity mobile devices and further highlight the potential of tangibles on capacitive touchscreens.

著者
Marius Rusu
LMU Munich, Munich, Bavaria, Germany
Sven Mayer
LMU Munich, Munich, Germany
論文URL

https://doi.org/10.1145/3544548.3580987

動画
Co-Designing with Early Adolescents: Understanding Perceptions of and Design Considerations for Tech-Based Mediation Strategies that Promote Technology Disengagement
要旨

Children’s excessive use of technology is a growing concern, and despite taking various measures, parents often find it difficult to limit their children’s device use. Limiting tech usage can be especially challenging with early adolescents as they start to develop a sense of autonomy. While numerous tech-based mediation solutions exist, in this paper, we aim to learn from early adolescents directly by having them contribute to co-design activities. Through a multi-session, group-based, online co-design study with 21 early adolescents (ages 11-14), we explore their perceptions towards tech overuse and what types of solutions they propose to help with disengagement. Findings from these co-design sessions contribute insights into how the participants conceptualized the problem of tech overuse, how they envisioned appropriate mediation strategies, and important design considerations. We also reflect on our study methods, which encouraged active participation from our participants and facilitated valuable contributions during the online co-design sessions.

著者
Ananta Chowdhury
University of Manitoba, Winnipeg, Manitoba, Canada
Andrea Bunt
University of Manitoba, Winnipeg, Manitoba, Canada
論文URL

https://doi.org/10.1145/3544548.3581134

動画
XAIR: A Framework of Explainable AI in Augmented Reality
要旨

Explainable AI (XAI) has established itself as an important component of AI-driven interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives, the role of XAI also becomes essential in AR because end-users will frequently interact with intelligent services. However, it is unclear how to design effective XAI experiences for AR. We propose XAIR, a design framework that addresses when, what, and how to provide explanations of AI output in AR. The framework was based on a multi-disciplinary literature review of XAI and HCI research, a large-scale survey probing 500+ end-users’ preferences for AR-based explanations, and three workshops with 12 experts collecting their insights about XAI design in AR. XAIR's utility and effectiveness was verified via a study with 10 designers and another study with 12 end-users. XAIR can provide guidelines for designers, inspiring them to identify new design opportunities and achieve effective XAI designs in AR.

受賞
Honorable Mention
著者
Xuhai Xu
Reality Labs Research, Redmond, Washington, United States
Anna Yu
Reality Labs Research, Redmond, Washington, United States
Tanya R.. Jonker
Facebook Reality Labs: Research, Redmond, Washington, United States
Kashyap Todi
Reality Labs Research, Redmond, Washington, United States
Feiyu Lu
Reality Labs Research, Redmond, Washington, United States
Xun Qian
Reality Labs Research, Redmond, Washington, United States
João Marcelo. Evangelista Belo
Reality Lab Research, Redmond, Washington, United States
Tianyi Wang
Reality Labs Research, Redmond, Washington, United States
Michelle Li
Reality Labs Research, Redmond, Washington, United States
Aran Mun
Reality Labs Research, Redmond, Washington, United States
Te-Yen Wu
Reality Labs Research, Redmond, Washington, United States
Junxiao Shen
Reality Labs Research, Redmond, Washington, United States
Ting Zhang
Meta Inc., Redmond, Washington, United States
Narine Kokhlikyan
Facebook, Menlo Park, California, United States
Fulton Wang
Reality Labs Research, Redmond, Washington, United States
Paul Sorenson
Reality Labs Research, Redmond, Washington, United States
Sophie Kim
Facebook Reality Labs, Redmond, Washington, United States
Hrvoje Benko
Meta, Redmond, Washington, United States
論文URL

https://doi.org/10.1145/3544548.3581500

動画