Engineering design & modelling

Paper session

会議の名前
CHI 2020
An Intermittent Click Planning Model
要旨

Pointing is the task of tracking a target with a pointer and confirming the target selection through a click action when the pointer is positioned within the target. Little is known about the mechanism by which users plan and execute the click action in the middle of the target tracking process. The Intermittent Click Planning model proposed in this study describes the process by which users plan and execute optimal click actions, from which the model predicts the pointing error rates. In two studies in which users pointed to a stationary target and a moving target, the model proved to accurately predict the pointing error rates (R2 = 0.992 and 0.985, respectively). The model has also successfully identified differences in cognitive characteristics among first-person shooter game players.

受賞
Honorable Mention
キーワード
Click model
pointing
intermittent control
cue integration
temporal pointing
internal clock
著者
Eunji Park
Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
Byungjoo Lee
Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
DOI

10.1145/3313831.3376725

論文URL

https://doi.org/10.1145/3313831.3376725

Using Bayes' Theorem for Command Input: Principle, Models, and Applications
要旨

Entering commands on touchscreens can be noisy, but existing interfaces commonly adopt deterministic principles for deciding targets and often result in errors. Building on prior research of using Bayes' theorem to handle uncertainty in input, this paper formalized Bayes' theorem as a generic guiding principle for deciding targets in command input (referred to as "BayesianCommand"), developed three models for estimating prior and likelihood probabilities, and carried out experiments to demonstrate the effectiveness of this formalization. More specifically, we applied BayesianCommand to improve the input accuracy of (1) point-and-click and (2) word-gesture command input. Our evaluation showed that applying BayesianCommand reduced errors compared to using deterministic principles (by over 26.9% for point-and-click and by 39.9% for word-gesture command input) or applying the principle partially (by over 28.0% and 24.5%).

キーワード
Bayes' theorem
command input
point-and-click
word-gesture shortcuts
touchscreen
著者
Suwen Zhu
Stony Brook University, Stony Brook, NY, USA
Yoonsang Kim
Stony Brook University, Stony Brook, NY, USA
Jingjie Zheng
Google, Kitchener, ON, Canada
Jennifer Yi Luo
Stony Brook University, Stony Brook, NY, USA
Ryan Qin
Stony Brook University, Stony Brook, NY, USA
Liuping Wang
Institute of Software, Chinese Academy of Sciences, Beijing, China
Xiangmin Fan
Institute of Software, Chinese Academy of Sciences, Beijing, China
Feng Tian
Institute of Software, Chinese Academy of Sciences, Beijing, China
Xiaojun Bi
Stony Brook University, Stony Brook, NY, USA
DOI

10.1145/3313831.3376771

論文URL

https://doi.org/10.1145/3313831.3376771

Button Simulation and Design via FDVV Models
要旨

Designing a push-button with desired sensation and performance is challenging because the mechanical construction must have the right response characteristics. Physical simulation of a button's force-displacement (FD) response has been studied to facilitate prototyping; however, the simulations' scope and realism have been limited. In this paper, we extend FD modeling to include vibration (V) and velocity-dependence characteristics (V). The resulting FDVV models better capture tactility characteristics of buttons, including snap. They increase the range of simulated buttons and the perceived realism relative to FD models. The paper also demonstrates methods for obtaining these models, editing them, and simulating accordingly. This end-to-end approach enables the analysis, prototyping, and optimization of buttons, and supports exploring designs that would be hard to implement mechanically.

キーワード
Button
Haptic
Modeling
Simulation
Tactility
Force feedback
Vibration
Input device
Haptic rendering
FD model
FDVV model
著者
Yi-Chi Liao
Aalto University, Helsinki, Finland
Sunjun Kim
Aalto University & Korea Advanced Institute of Science and Technology, Espoo, Finland
Byungjoo Lee
Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
Antti Oulasvirta
Aalto University, Helsinki, Finland
DOI

10.1145/3313831.3376262

論文URL

https://doi.org/10.1145/3313831.3376262

動画
AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
要旨

A well-designed control-to-display gain function can improve pointing performance with indirect pointing devices like trackpads. However, the design of gain functions is challenging and mostly based on trial and error. AutoGain is a novel method to individualize a gain function for indirect pointing devices in contexts where cursor trajectories can be tracked. It gradually improves pointing efficiency by using a novel submovement-level tracking+optimization technique that minimizes aiming error (undershooting/overshooting) for each submovement. We first show that AutoGain can produce, from scratch, gain functions with performance comparable to commercial designs, in less than a half-hour of active use. Second, we demonstrate AutoGain's applicability to emerging input devices (here, a Leap Motion controller) with no reference gain functions. Third, a one-month longitudinal study of normal computer use with AutoGain showed performance improvements from participants' default functions.

受賞
Honorable Mention
キーワード
Pointing
Submovement
CD gain functions
Pointer acceleration
Human Performance
Pointing facilitation
著者
Byungjoo Lee
Korea Advanced Institute of Science and Technology & Aalto University, Daejeon, Republic of Korea
Mathieu Nancel
Inria Lille - Nord Europe & CRIStAL & Aalto University, Villeneuve-d'Ascq & Lille, France
Sunjun Kim
Korea Advanced Institute of Science and Technology & Aalto University, Daejeon, Republic of Korea
Antti Oulasvirta
Aalto University, Helsinki, Finland
DOI

10.1145/3313831.3376244

論文URL

https://doi.org/10.1145/3313831.3376244

GPkit: A Human-Centered Approach to Convex Optimization in Engineering Design
要旨

We present GPkit, a Python toolkit for Geometric and Signomial Programming that prioritizes explainability and incremental complexity. GPkit was designed through an ethnographic approach in the firms, classrooms, and research labs where it became part of the fabric of daily engineering work. Organizations have approached GPkit both in ways which centralize and in ways which distribute design work, usecases which emerged from and inspired new toolkit features. This two-way flow between mathematical structure and practitioner knowledge resulted in several novel contributions to the formulation and interpretation of convex programs and to our understanding of early-stage engineering design. For example, dual solutions (often considered incidental) can be more valuable to a design process than the "optimal design" itself, and we present novel algorithms and design methods based on this insight.

キーワード
convex optimization
human-centered design
design models
geometric programming
modeling languages
toolkits
著者
Edward Burnell
Massachusetts Institute of Technology, Cambridge, MA, USA
Nicole B Damen
University of Nebraska at Omaha, Omaha, NE, USA
Warren Hoburg
National Aeronautics and Space Administration, Houston, TX, USA
DOI

10.1145/3313831.3376412

論文URL

https://doi.org/10.1145/3313831.3376412