Tools & interfaces

Paper session

会議の名前
CHI 2020
On-Face Olfactory Interfaces
要旨

On-face wearables are currently limited to piercings, tattoos, or interactive makeup that aesthetically enhances the user, and have been minimally used for scent-delivery methods. However, on-face scent interfaces could provide an advantage for personal scent delivery in comparison with other modalities or body locations since they are closer to the nose. In this paper, we present the mechanical and industrial design details of a series of form factors for on-face olfactory wearables that are lightweight and can be adhered to the skin or attached to glasses or piercings. We assessed the usability of three prototypes by testing with 12 participants in a within-subject study design while they were interacting in pairs at a close personal distance. We compare two of these designs with an "off-face" olfactory necklace and evaluate their social acceptance, comfort as well as perceived odor intensity for both the wearer and observer.

キーワード
Olfaction
Olfactory Interfaces
Wearable Device
Scent Display
On-Face Interfaces
On-Face Wearables
Wearability
Jewelry
Fashion
著者
Yanan Wang
Zhejiang University, Hangzhou, Zhejiang, China
Judith Amores Fernandez
Massachusetts Institute of Technology, Cambridge, MA, USA
Pattie Maes
Massachusetts Institute of Technology, Cambridge, MA, USA
DOI

10.1145/3313831.3376737

論文URL

https://doi.org/10.1145/3313831.3376737

動画
Interacting with Literary Style through Computational Tools
要旨

Style is an important aspect of writing, shaping how audiences interpret and engage with literary works. However, for most people style is difficult to articulate precisely. While users frequently interact with computational word processing tools with well-defined metrics, such as spelling and grammar checkers, style is a significantly more nuanced concept. In this paper, we present a computational technique to help surface style in written text. We collect a dataset of crowdsourced human judgments of style, derive a model of style by training a neural net on this data, and present novel applications for visualizing and browsing style across broad bodies of literature, as well as an interactive text editor with real-time style feedback. We study these interactive style applications with users and discuss implications for enabling this novel approach to style.

キーワード
Creativity Support
Humanities
Text/Speech/Language
Artifact or System
著者
Sarah Sterman
University of California, Berkeley, Berkeley, CA, USA
Evey Huang
University of California, Berkeley, Berkeley, CA, USA
Vivian Liu
University of California, Berkeley, Berkeley, CA, USA
Eric Paulos
University of California, Berkeley, Berkeley, CA, USA
DOI

10.1145/3313831.3376730

論文URL

https://doi.org/10.1145/3313831.3376730

動画
Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects
要旨

Technology has transformed our physical interactions into infinitely more scalable and flexible digital ones. We can peruse an infinite number of photos, news articles, and books. However, these digital experiences lack the physical experience of paging through an album, reading a newspaper, or meandering through a bookshelf. Overlaying physical objects with digital content using augmented reality is a promising avenue towards bridging this gap. In this paper, we investigate the interaction design for such digital-overlaid physical objects and their varying levels of tangibility. We first conduct a user evaluation of a physical photo album that uses tangible interactions to support physical and digital operations. We further prototype multiple objects including bookshelves and newspapers and probe users on their usage, capabilities, and interactions. We then conduct a qualitative investigation of three interaction designs with varying tangibility that use three different input modalities. Finally, we discuss the insights from our investigations and recommend design guidelines.

キーワード
augmented reality
tangible interaction
design
physical objects
著者
Aakar Gupta
University of Waterloo, Waterloo, ON, Canada
Bo Rui Lin
University of Waterloo & Pinterest Inc., Waterloo, ON, Canada
Siyi Ji
University of Waterloo, Waterloo, ON, Canada
Arjav Patel
University of Waterloo, Waterloo, ON, Canada
Daniel Vogel
University of Waterloo, Waterloo, ON, Canada
DOI

10.1145/3313831.3376139

論文URL

https://doi.org/10.1145/3313831.3376139

動画
Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms
要旨

Kirigami Haptic Swatches demonstrate how kirigami and origami based structures enable sophisticated haptic feedback through simple cut-and-fold fabrication techniques. We leverage four types of geometric patterns: rotational erection system (RES), split-fold waterbomb (SFWB), the overlaid structure of SFWB and RES (SFWB+RES), and cylindrical origami, to render different sets of haptic feedback (i.e. linear, bistable, bouncing snap-through, and rotational force behaviors, respectively). In each structure, not only the form factor but also the force feedback properties can be tuned through geometric parameters. We experimentally analyzed and modeled the structures, and implemented software to automatically generate 2D patterns for desired haptic properties. We also demonstrate five example applications including an assistive custom keyboard, rotational switch, multi-sensory toy, task checklist, and phone accessories. We believe the Kirigami Haptic Swatches helps tinkerers, designers, and even researchers to create interactions that enrich our haptic experience.

キーワード
Kirigami structure
haptics
paper button
design methods
computational fabrication
著者
Zekun Chang
University of Tokyo, Tokyo, Japan
Tung D. Ta
University of Tokyo, Tokyo, Japan
Koya Narumi
University of Tokyo, Tokyo, Japan
Heeju Kim
University of Tokyo, Tokyo, Japan
Fuminori Okuya
University of Tokyo, Hongo, Japan
Dongchi Li
University of Tokyo, Tokyo, Japan
Kunihiro Kato
University of Tokyo, Tokyo, Japan
Jie Qi
University of Tokyo, Tokyo, Japan
Yoshinobu Miyamoto
Aichi Institute of Technology, Toyota, Japan
Kazuya Saito
Kyushu University, Minami-Ku, Japan
Yoshihiro Kawahara
University of Tokyo, Tokyo, Japan
DOI

10.1145/3313831.3376655

論文URL

https://doi.org/10.1145/3313831.3376655

動画
When Design Novices and LEGO^(®) Meet: Stimulating Creative Thinking for Interface Design
要旨

Design thinking is an iterative, human-centered approach to innovation. Its success rests on collaboration within a multidisciplinary project team going through cycles of divergent and convergent ideations. In these teams, nondesigners risk diminishing the divergent reach because they are generally reluctant to sketch, thus missing out on theambiguous, imprecise early conceptual divergent phases. We hypothesized that LEGO^(®) could advantageously be a substitute to sketching. In this comparative study, 44 nondesigners randomly paired in 22 dyads did two conceptual ideations of healthcare landing pages, one using pen/paper (spontaneously writing words on sticky notes) and the other using LEGO, assessed through Torrance and Guilford frameworks for divergent thinking. Results show that LEGO interfaces gathered significantly higher divergent thinking scores because their concepts were significantly more elaborated. Furthermore, when using LEGO, teams who generated more elements were likely to also generate more ideas, more categories of ideas and more original ideas.

キーワード
Creativity Support
Design Methods
Tangibles
User Experience Design
著者
Simon Bourdeau
ESG-UQAM, Montréal, PQ, Canada
Annemarie Lesage
HEC Montréal, Montréal, PQ, Canada
Béatrice Caron
HEC Montréal, Montréal, PQ, Canada
Pierre-Majorique Léger
HEC Montréal, Montréal, PQ, Canada
DOI

10.1145/3313831.3376495

論文URL

https://doi.org/10.1145/3313831.3376495

動画