You can feel it

Paper session

会議の名前
CHI 2020
PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve
要旨

Integration of soft haptic devices into garments can improve their usability and wearability for daily computing interactions. In this paper, we introduce PneuSleeve, a fabric-based, compact, and highly expressive forearm sleeve which can render a broad range of haptic stimuli including compression, skin stretch, and vibration. The haptic stimuli are generated by controlling pneumatic pressure inside embroidered stretchable tubes. The actuation configuration includes two compression actuators on the proximal and distal forearm, and four uniformly distributed linear actuators around and tangent to the forearm. Further, to ensure a suitable grip force, two soft mutual capacitance sensors are fabricated and integrated into the compression actuators, and a closed-loop force controller is implemented. We physically characterize the static and dynamic behavior of the actuators, as well as the performance of closed-loop control. We quantitatively evaluate the psychophysical characteristics of the six actuators in a set of user studies. Finally, we show the expressiveness of PneuSleeve by evaluating combined haptic stimuli using subjective assessments.

受賞
Honorable Mention
キーワード
Haptics
pneumatic actuation
wearables
closed-loop haptic rendering
vibration
compression
skin stretch
multimodal haptic display
著者
Mengjia Zhu
Facebook Reality Labs & University of California, Santa Barbara, Redmond, WA, USA
Amirhossein H. Memar
Facebook Reality Labs, Redmond, WA, USA
Aakar Gupta
Facebook Reality Labs, Redmond, WA, USA
Majed Samad
Facebook Reality Labs, Redmond, WA, USA
Priyanshu Agarwal
Facebook Reality Labs, Redmond, WA, USA
Yon Visell
University of California, Santa Barbara, Santa Barbara, CA, USA
Sean J. Keller
Facebook Reality Labs, Redmond, WA, USA
Nicholas Colonnese
Facebook Reality Labs, Redmond, WA, USA
DOI

10.1145/3313831.3376333

論文URL

https://doi.org/10.1145/3313831.3376333

動画
Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars
要旨

We present Miniature Haptics, a new approach to providing realistic haptic experiences by applying miniaturized haptic feedback to hand-based, embodied avatars. By shrinking haptics to a much smaller scale, Miniature Haptics enables the exploration of new haptic experiences that are not practical to create at the full, human-body scale. Using Finger Walking in Place (FWIP) as an example avatar embodiment and control method, we first explored the feasibility of Miniature Haptics then conducted a human factors study to understand how people map their full-body skeletal model to their hands. To understand the user experience of Miniature Haptic, we developed a miniature football haptic display, and results from our user study show that Miniature Haptics significantly improved the realism and enjoyment of the experience and is preferred by users (p < 0.05). In addition, we present two miniature motion platforms supporting the haptic experiences of: 1) rapidly changing ground height for platform jumping games such as Super Mario Bros and 2) changing terrain slope. Overall, Miniature Haptics makes it possible to explore novel haptic experiences that have not been practical before.

受賞
Honorable Mention
キーワード
Finger Walking
haptics
embodiment illusion
embodied avatar
著者
Bo-Xiang Wang
National Taiwan University, Taipei, Taiwan Roc
Yu-Wei Wang
National Taiwan University, Taipei, Taiwan Roc
Yen-Kai Chen
National Taiwan University, Taipei, Taiwan Roc
Chun-Miao Tseng
National Taiwan University, Taipei, Taiwan Roc
Min-Chien Hsu
National Taiwan University, Taipei, Taiwan Roc
Cheng An Hsieh
National Taiwan University, Taipei, Taiwan Roc
Hsin-Ying Lee
National Taiwan University, Taipei, Taiwan Roc
Mike Y. Chen
National Taiwan University, Taipei, Taiwan Roc
DOI

10.1145/3313831.3376292

論文URL

https://doi.org/10.1145/3313831.3376292

動画
Vibrotactile Funneling Illusion and Localization Performance on the Head
要旨

The vibrotactile funneling illusion is the sensation of a single (non-existing) stimulus somewhere in-between the actual stimulus locations. Its occurrence depends upon body location, distance between the actuators, signal synchronization, and intensity. Related work has shown that the funneling illusion may occur on the forehead. We were able to reproduce these findings and explored five further regions to get a more complete picture of the occurrence of the funneling illusion on the head. The results of our study (24 participants) show that the actuator distance, for which the funneling illusion occurs, strongly depends upon the head region. Moreover, we evaluated the centralizing bias (smaller perceived than actual actuator distances) for different head regions, which also showed widely varying characteristics. We computed a detailed heat map of vibrotactile localization accuracies on the head. The results inform the design of future tactile head-mounted displays that aim to support the funneling illusion.

キーワード
Tactile Feedback
Funneling Illusion
Phantom Sensation
Centralizing Bias
著者
Oliver Beren Kaul
Leibniz University Hannover, Hannover, Germany
Michael Rohs
Leibniz University Hannover, Hannover, Germany
Benjamin Simon
Leibniz University Hannover, Hannover, Germany
Kerem Can Demir
Leibniz University Hannover, Hannover, Germany
Kamillo Ferry
Leibniz University Hannover, Hannover, Germany
DOI

10.1145/3313831.3376335

論文URL

https://doi.org/10.1145/3313831.3376335

動画
Chasm: A Screw Based Expressive Compact Haptic Actuator
要旨

We present a compact broadband linear actuator, Chasm, that renders expressive haptic feedback on wearable and handheld devices. Unlike typical motor-based haptic devices with integrated gearheads, Chasm utilizes a miniature leadscrew coupled to a motor shaft, thereby directly translating the high-speed rotation of the motor to the linear motion of a nut carriage without an additional transmission. Due to this simplicity, Chasm can render low-frequency skin-stretch and high-frequency vibrations, simultaneously and independently. We present the design of the actuator assembly and validate its electromechanical and perceptual performance. We then explore use cases and show design solutions for embedding Chasm in device prototypes. Finally, we report investigations with Chasm in two VR embodiments, i.e., in a headgear band to induce locomotion cues and in a handheld pointer to enhance dynamic manual interactions. Our explorations show wide use for Chasm in enhancing user interactions and experience in virtual and augmented settings.

受賞
Honorable Mention
キーワード
Skin stretch
multidimensional haptics
haptic devices
handheld haptics
wearable haptics
著者
Pornthep Preechayasomboon
University of Washginton, Seattle, WA, USA
Ali Israr
Facebook Reality Labs, Menlo Park, CA, USA
Majed Samad
Facebook Reality Labs, Redmond, WA, USA
DOI

10.1145/3313831.3376512

論文URL

https://doi.org/10.1145/3313831.3376512

動画
Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix
要旨

We present a wearable forearm augmentation that enables the recreation of natural touch sensation by applying shear-forces onto the skin. In contrast to previous approaches, we arrange light-weight and stretchable 3x3cm plasters in a matrix onto the skin. Individual plasters were embedded with lines of shape-memory alloy (SMA) wires to generate shear-forces. Our design is informed by a series of studies investigating the perceptibility of different sizes, spacings, and attachments of plasters on the forearm. Our matrix arrangement enables the perception of touches, for instance, feeling ones wrist being grabbed or the arm being stroked. Users rated the recreated touch sensations as being fairly similar to a real touch (4.1/5). Even without a visual representation, users were able to correctly distinguish them with an overall accuracy of 94.75%. Finally, we explored two use cases showing how AR and VR could be empowered with experiencing recreated touch sensations on the forearm.

キーワード
Haptics
Pinching
Touch Perception
Recreation of Touch
Wearable
Shape Memory Alloys
著者
Sachith Muthukumarana
The University of Auckland, Auckland, New Zealand
Don Samitha Elvitigala
The University of Auckland, Auckland, New Zealand
Juan Pablo Forero Cortes
The University of Auckland, Auckland, New Zealand
Denys J.C. Matthies
The University of Auckland & Technical University of Applied Sciences Lübeck, Auckland, New Zealand
Suranga Nanayakkara
The University of Auckland, Auckland, New Zealand
DOI

10.1145/3313831.3376491

論文URL

https://doi.org/10.1145/3313831.3376491

動画